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A Game About Game Literacy
A Game About Game Literacy is a unique puzzle platformer that challenges players to master a series of one-screen, "extremely distilled metroidvanias." Created by Damian Sommer, this game offers an intriguing experience designed to test and enhance players' understanding of gaming mechanics in a short, no-frills format. Sommer introduces basic game mechanics and progressively builds upon these rules, increasing the complexity and difficulty of each level's design. Despite its concise development time of just a day and a half, this game manages to deliver an engaging and thought-provoking experience.
The game presents players with a series of rules and mechanics to follow:
Progressive Mechanics: Players are introduced to rudimentary game mechanics that serve as the foundation for the challenges they'll encounter in each level.
Incremental Complexity: With each new level, the game adds more complexity, building upon the mechanics introduced earlier.
Hint-Based Progression: Players must follow hints provided in the title text and pay attention to the symbols introduced in each level to navigate through the game.
No Save Feature: There is no save feature or level select screen, requiring players to complete the game in a single sitting.
A Game About Game Literacy offers unique features that set it apart:
Challenging Puzzles: The game's puzzle platformer format provides players with challenging puzzles that require logical thinking and problem-solving.
Progressive Learning: Players progressively learn and apply gaming mechanics, enhancing their game literacy as they advance through the levels.
Short and Engaging: Despite its concise development time, the game manages to deliver an engaging experience that can be completed in a relatively short time.
How to play A Game About Game Literacy
Use the arrow keys or WASD